![]() ![]() If there are not enough drinkable items in the settlement's workbench, items stored in workbenches in other settlements linked by supply lines will be consumed instead. This consumption occurs before water is deposited in the workshop at some settlements, and afterward at others. The random element of surplus production is calculated as a 75% chance (adjusted by settlement happiness), but this chance is checked separately for each unit of surplus water capacity, to determine if that unit of capacity causes water to be deposited into the workshop.ĭrinkable items stored in workbenches are consumed at random by settlers, at a rate of one per settler per 24 in-game hours. Sources disagree on exactly which items other than purified water are considered drinkable items, for the purposes of triggering the production cap, increasing the attack risk, and being consumed by settlers. Food and water capacity, and items of food and drink stored in the workbench inventory, have an equal contribution to the chance of triggering an attack (+0.1% per capacity point or per item).One point of Defense rating counters ten units of food items, food production capacity, drink items, or water production capacity.This extremely low cap is the reason water seems to only be produced after the player takes all the purified water from the workbench.Īlthough a loading screen tip states that any settlement's defense rating should be equal to or higher than the sum of its food and water production, an examination of the script used to initiate attacks indicates that: ![]() Building multiple purifiers increases surplus production accordingly.Ī settlement will stop producing purified water if there are more than 5 drinkable items in the workbench storage, plus 1 for every 4 settlers. ![]() ![]() Similarly to water pumps, should the water production exceed the settlement's demand, a proportion of any excess water (usually about 75% of the surplus) will be placed in the workshop inventory on a regular basis, subject to certain caps (see below). ![]()
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